Batman is finally back
Moderator: kosh
- happy hopping
- Posts: 606
- Joined: Sat Apr 10, 2004 1:29 am
Batman is finally back
but what is this?
http://batman2001.cool.ne.jp/blog/archives/000104.html
talk about can't make heads or tails.
http://batman2001.cool.ne.jp/blog/archives/000104.html
talk about can't make heads or tails.
- Nu Soard Graphite
- FSS Scholar
- Posts: 1197
- Joined: Thu Jan 22, 2004 1:59 am
- Location: Float Temple
- happy hopping
- Posts: 606
- Joined: Sat Apr 10, 2004 1:29 am
- Hydra Mirage
- Posts: 197
- Joined: Mon Aug 16, 2004 10:55 pm
- Location: LA
- happy hopping
- Posts: 606
- Joined: Sat Apr 10, 2004 1:29 am
Good one. First he showed the real one in resin. (Or is that CGI as well? I re-check the pic., looks very convincing if it is CGI) Then the chrome. So logically what would you be thinking?
Neat trick.
Neat trick.
Last edited by happy hopping on Tue Oct 05, 2004 10:03 pm, edited 1 time in total.
- happy hopping
- Posts: 606
- Joined: Sat Apr 10, 2004 1:29 am
- happy hopping
- Posts: 606
- Joined: Sat Apr 10, 2004 1:29 am
- happy hopping
- Posts: 606
- Joined: Sat Apr 10, 2004 1:29 am
Hey
I'll take your word for it.
On an unrelated matter, I thought something happened to him. Like a job relocation or whatever. As a several mth. absent from his regular pace is a big deviation.
=========
By the way, why are you dumping MHS? You have more than 1 copy?
On an unrelated matter, I thought something happened to him. Like a job relocation or whatever. As a several mth. absent from his regular pace is a big deviation.
=========
By the way, why are you dumping MHS? You have more than 1 copy?
Yup', that's definitely CG, with the "good"
ol' raytrace if you ask me
No offense to Batman's work^^, just that I'm into CG and with a friend we've noticed that japanese CG work is often full of raytrace (the thing that creates reflection of the helmet on the ground, and every reflections), as if most japanese modellers were using the same rendering software with "full raytrace" activated by default (like the site with many MHs, or most of the CG Zoids I have seen).
Maybe they're using more industrial oriented software than "we" do, and thus the rendering software may not be the best (well of course those are still early renders).
I guess his LED is made with nurbs (which means he mostly creates curves, and the computer generates surfaces based on the curves architecture), then he trims the edges, which IMO is a more industrial method used in car, boat or plane industry for instance, while I use almost only nurms (low-polygonal mesh to control the shape of the smooth surface), which is more a "hand-made" method, or should I say more WYSIWYG.
It's looking better now that he trimed some edges, but if he's really going to do a semi-transparent LED, well he's got A LOT of work ahead. I'm actually doing a Phantom, it went pretty quick at the beginning but now that most of the head, torso and shoulders is done, the other parts are taking more time to create. The armor parts are fun, cuz' that's what creates the MH shape, but the MH skull and other tiny parts, even if I keep it at a low polycount and lower detail level, are REALLY boring.
But that's my third attempt at modelling an MH
(RIP Patraqushe and Hydra) and this time I have the pieces in hand with my recast contrary to the previous attempts, so it's way easier and faster, so I have great hopes in finishing this one (if only Nagano didn't put some holes and lines on every big curved panel
this would be easier...)


No offense to Batman's work^^, just that I'm into CG and with a friend we've noticed that japanese CG work is often full of raytrace (the thing that creates reflection of the helmet on the ground, and every reflections), as if most japanese modellers were using the same rendering software with "full raytrace" activated by default (like the site with many MHs, or most of the CG Zoids I have seen).
Maybe they're using more industrial oriented software than "we" do, and thus the rendering software may not be the best (well of course those are still early renders).
I guess his LED is made with nurbs (which means he mostly creates curves, and the computer generates surfaces based on the curves architecture), then he trims the edges, which IMO is a more industrial method used in car, boat or plane industry for instance, while I use almost only nurms (low-polygonal mesh to control the shape of the smooth surface), which is more a "hand-made" method, or should I say more WYSIWYG.
It's looking better now that he trimed some edges, but if he's really going to do a semi-transparent LED, well he's got A LOT of work ahead. I'm actually doing a Phantom, it went pretty quick at the beginning but now that most of the head, torso and shoulders is done, the other parts are taking more time to create. The armor parts are fun, cuz' that's what creates the MH shape, but the MH skull and other tiny parts, even if I keep it at a low polycount and lower detail level, are REALLY boring.
But that's my third attempt at modelling an MH

