Batman is finally back

Models and Toys Related to Five Star Stories

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happy hopping
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Batman is finally back

Post by happy hopping » Tue Oct 05, 2004 6:42 am

but what is this?

http://batman2001.cool.ne.jp/blog/archives/000104.html

talk about can't make heads or tails.

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Nu Soard Graphite
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Post by Nu Soard Graphite » Tue Oct 05, 2004 10:20 am

Thats the beginnings of a LED Mirage, or its head at least :)
Shinei!

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happy hopping
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Post by happy hopping » Tue Oct 05, 2004 3:25 pm

I'll pay real money to find out how he makes it so shiny. :D
It is chrome. Very shiny chrome.

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Hydra Mirage
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Post by Hydra Mirage » Tue Oct 05, 2004 4:46 pm

It's a 3D computer model...
He had images of it without the relective chrome a week or two ago.

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Post by KOG » Tue Oct 05, 2004 5:18 pm

I really hope Happy realized it's a digital model, and not a physical one...
Hydra Mirage wrote:It's a 3D computer model...
He had images of it without the relective chrome a week or two ago.

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Sheizzel
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Post by Sheizzel » Tue Oct 05, 2004 6:57 pm

It was chrome and now transparent, perhaps the V3 semi-transparent armor he's going after.

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happy hopping
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Post by happy hopping » Tue Oct 05, 2004 9:46 pm

Good one. First he showed the real one in resin. (Or is that CGI as well? I re-check the pic., looks very convincing if it is CGI) Then the chrome. So logically what would you be thinking?

Neat trick.
Last edited by happy hopping on Tue Oct 05, 2004 10:03 pm, edited 1 time in total.

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Sheizzel
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Post by Sheizzel » Tue Oct 05, 2004 9:49 pm

When did he ever showed a real one?

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happy hopping
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Post by happy hopping » Tue Oct 05, 2004 10:04 pm


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Sheizzel
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Post by Sheizzel » Tue Oct 05, 2004 10:06 pm

That's the one I saw before, I'm no genius, but that look like CGI.

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happy hopping
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Post by happy hopping » Tue Oct 05, 2004 10:08 pm

The bottom one is CGI. The top one? Looks to me he has that original and he polish it. I don't see any trace of CGI at all. Some rendering if it is CGI.

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Sheizzel
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Post by Sheizzel » Tue Oct 05, 2004 10:15 pm

I never thought it was resin to begin with. Even with polishing, you can still tell the difference between a CGI and an actual resin part.

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happy hopping
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Hey

Post by happy hopping » Tue Oct 05, 2004 10:22 pm

I'll take your word for it.

On an unrelated matter, I thought something happened to him. Like a job relocation or whatever. As a several mth. absent from his regular pace is a big deviation.

=========

By the way, why are you dumping MHS? You have more than 1 copy?

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Post by KOG » Wed Oct 06, 2004 7:06 am

Happy Hopping wrote:The bottom one is CGI. The top one? Looks to me he has that original and he polish it. I don't see any trace of CGI at all. Some rendering if it is CGI.
They are definitely both CGI.

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Falk
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Post by Falk » Wed Oct 06, 2004 11:38 am

Yup', that's definitely CG, with the "good" :? ol' raytrace if you ask me :wink:
No offense to Batman's work^^, just that I'm into CG and with a friend we've noticed that japanese CG work is often full of raytrace (the thing that creates reflection of the helmet on the ground, and every reflections), as if most japanese modellers were using the same rendering software with "full raytrace" activated by default (like the site with many MHs, or most of the CG Zoids I have seen).
Maybe they're using more industrial oriented software than "we" do, and thus the rendering software may not be the best (well of course those are still early renders).
I guess his LED is made with nurbs (which means he mostly creates curves, and the computer generates surfaces based on the curves architecture), then he trims the edges, which IMO is a more industrial method used in car, boat or plane industry for instance, while I use almost only nurms (low-polygonal mesh to control the shape of the smooth surface), which is more a "hand-made" method, or should I say more WYSIWYG.

It's looking better now that he trimed some edges, but if he's really going to do a semi-transparent LED, well he's got A LOT of work ahead. I'm actually doing a Phantom, it went pretty quick at the beginning but now that most of the head, torso and shoulders is done, the other parts are taking more time to create. The armor parts are fun, cuz' that's what creates the MH shape, but the MH skull and other tiny parts, even if I keep it at a low polycount and lower detail level, are REALLY boring.

But that's my third attempt at modelling an MH :evil: (RIP Patraqushe and Hydra) and this time I have the pieces in hand with my recast contrary to the previous attempts, so it's way easier and faster, so I have great hopes in finishing this one (if only Nagano didn't put some holes and lines on every big curved panel :wink: this would be easier...)
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