Have u guys seen these?

Mobile Suit Gundam and all its spinoffs

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Rubel Colus
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Have u guys seen these?

Post by Rubel Colus » Sat Nov 13, 2004 11:43 am

Looking for:
- FSS Eng Vol 1(Black cover)


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Post by Falk » Sat Nov 13, 2004 2:41 pm

Mmh, some really nice designs.
It's some fan work right ?
Does he plans to scratchbuild some of these designs ?

And a bit of FSS inspiration in this (which can't be bad^^), MS with heels, some sort of Jagd canon, one looking a bit like a cloudschatze...

Anyway, an MS looks better as soon as it looses it's patchwork color sheme :P

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Post by Tachyon » Sat Nov 13, 2004 4:59 pm

Very cool!
If you don't like the news then go make some of your own.

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Post by Grebo Guru » Sat Nov 13, 2004 6:55 pm

Holy CRAP dude! Thanks for sending me this link!!! I'm totally gonna get this guy's dojinshis!

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Post by Zoxesyr » Sat Nov 13, 2004 7:07 pm

wow...I really like the Quebelley-E and the Hambrabi variants... 8)


Post by NiTRO493 » Sun Nov 14, 2004 2:13 am

I've seen theese, a long time ago. most of them are absolutely ugly if you ask me (and most of the people at Gundamboard.com). This guy goes too far- it's the detail disease that is showing up in my artwork too. It's a tendency to make things way too detailed. You want to keep going and bring out everything which has horrible results. I'm trying to fix my work and I hope he fixes his too.


Post by Altron » Sun Nov 14, 2004 5:35 pm

Erm... I don't know what you're talking about. Detailed designs (at least these) make them appear more realistic, because if something like this were to be built (Like the RX-78) it would have a lot more gizmos than the show had.

But aside from that, they rock. It feels like I have this link in my favorites somewhere...


Post by Altron » Sun Nov 14, 2004 5:38 pm


Yep. I knew I had it somewhere in that expansive list of stuff.

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Post by Falk » Sun Nov 14, 2004 6:54 pm

Well IMO the best design are those that mix very detailed parts and very smooth parts *cough*mortarheadds*cough* :D (the Arkanna's multi-plate armor for instance)

Adding a lot of detail is great, it's thin, it shows you worked it well, think about how it would work in the real world etc etc. But anybody would kill himself drawing such mecha again and again 5 times a pages on 50 pages or whatever (he's gonna do a doujin' includiong all those designs ?)

So smooth surface save you some time, and emphazise (spell ?) the details.
Just like star wars episode 1 & 2 or Matrix 2 & 3, there's way too much CG in it and finally it doesn't even stands out (well all the mecha shooting together in matrix 3 were a great scene anyway, I was like :shock: & :D in my seat at the theatre, but Neo fighting with his stick in matrix 2 was just boring, as well as the final fight with agent smith in matrix 3).

But globally I like those designs way more than most of the existing gundam and their crappy color shame.


Post by Lalasa » Tue Nov 16, 2004 11:23 pm

In a way, I agree with NITRO493. Putting in detail is good and all, but I don't think the extra panels and "muscles" are necessarily a good thing. Think of the hardcore human bodybuilders who can barely bend down, walk or lift their arms. Some of the gundams with blocky armor remind me of these guys.

Of course that's why most gundams have bizarre attachments for them to use and defend themselves, but still, I can't get the grotesquely bulging musculature of Arnold Swartzennagger (<--I'm not sure of spelling.) wanna-be's out of my head.



Post by AslanCross » Thu Nov 18, 2004 4:44 am

I love mech designs with a lot of detail, and put a lot into my own designs as well. However, I prefer to keep the detail level high without compromising the bulkiness of the unit (unless it's supposed to be bulky). There are high detail units that have a LOT of equipment (Astray Blue Second-Lohengrin) without looking stiff and clunky. While I think this guy put a lot of effort into his designs, I'm kinda put off by the fact that they look like they won't be able to stand or walk on their own. Stuff like Dendrobium and DEEP STRIKER are fine, since they're space units, but if all your units look like that, I think it's a bit of a turn-off.

Simply put, detail adds realism, unnecessary bulk does not, IMHO.


Post by SteamTrooper » Thu Nov 18, 2004 1:14 pm

After some thought I have to agree - I Love his designs but in a world where the writer has gone to the lengths to create a particle that specifically inhibits radar weaponry in order to justify another wise unworkable/unlikely but much loved and exciting genre - ie. dogfighting & its required manouverability it seems a shame to then backtrack to designs that look more like bombers than fighters.

Deepstriker is what it looks like - a long range artillery/anti aircraft piece - its size and weight in space would have an effect on its manouverability but negligable compared to its performance and it would presumably have fighter escorts and a lot of distance to defend it.

Seems to me with these new takes on suits we have something more like a Sea Battle situation likely to occur - with large heavy and relatively slow units bombarding each other at distance until armour is breached and /or a magazine explodes - and who ever realy liked those sea battle movies? (with a few exceptions of course :) )


Post by Altron » Thu Nov 18, 2004 8:56 pm

Erm... people... This [I don't think] wasn't supposed to be a discussion about detail vs. simplicity, although it is a good argument. Heck, the link should've been in the Links catagory.

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Post by Newton » Sat Dec 04, 2004 4:49 pm

Absolutely beautiful.

Hey GG, have you found out how to score a copy of the doujinshi? Can you get me a copy? I gotta have this!!!


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