Even more OG2 scans!

The video game series and spinoffs

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Even more OG2 scans!

Post by AslanCross » Thu Oct 07, 2004 4:04 am


The girl on the left of the pic is Ouka Nagisa, who pilots the ASK-G03C Rapiéçage (pronounced Rapyesahj), pictured on the bottom. The Rapiéçage is equipped with the Game System (the same control system used on the Valcion Kai in OG1), and seems to be armed with weapons similar to those of Wildwürger and Wildfalken, with a little bit of Gespenst Mk II. The name is French for "patchwork", which kinda explains its appearance and weaponry.

The masked man in the center is named Wotan Ymir (Wotan being another name for the Norse god Odin; Ymir is the name of the Frost Giant who Odin killed to create the universe). Because of his battle quotes, his fighting style (Zankantou), his costume, and the mech he uses (Thrudgelmir, which Zengar used when he debuted back in Alpha Gaiden) I believe Wotan is none other than Zengar Zombolt himself.

The blond man in goggles near the top of the pic is Räzel Feinschmacher or however you spell his name. Those who have played Alpha 2 and OG 1 know that he is actually Elzam V. Branstein, Rai's older brother.

His mech, the DGG-XAM2 Außenseiter (pronounced Ausenzeider), is seen here:

It's the cool, knight-like robot. Its main weapon is called the "Lanze Kanone." It's kinda funny to see a knight-like robot use a gun for its main weapon, but well, Räzel is kinda known for his slight kookiness.

Another new character shown in the pic is Echidna Isakki, the lady pictured at the bottom. She pilots the Laaz Angriff from SRWA. She's apprently related to Lamia in some way (for one, they're both named after mythological snake-women), and she also has that red tattoo on her shoulder. I wouldn't be surprised if she was a cyborg/android too.

The game also features new abilities that I think can be purchased via the PP system that OG 1 had. Here are some of them:

Guard: Defense stat rises if pilot's morale reaches 130. (This is the opposite of OG's Attacker, which raised damage dealt by 20% at 130 morale or higher)

Abandon: Hit and Dodge stats rise if morale hits 130.

There's also an ability that allows the pilot to deploy at +5 morale, and another one that causes morale to rise by 2 every turn, starting two turns after deployment. (!!!) There are also other morale-modifying abilities.

There's also B-Save, which apparently gives a pilot 1.5 times more ammo, and E-Save, which reduces EN consumption to 70%.

If I'm not mistaken, the new Resupply specialty ability allows the Resupply command to be used -after- movement!

This game's a real treat, yes.

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Post by Kuruni » Thu Oct 07, 2004 6:48 am

Hehehe...all three variation of Grungust Sanshiki is in same game...cool. :D
Justice will never lose!


Post by AslanCross » Thu Nov 18, 2004 11:29 pm

More new scans.


Apparently, a system similar to the Combo system from SRWD will be implemented. Cybuster's Dieth Cutter and Gespenst Mk II's Jet Magnum will be among the attacks that are Combo-able.

SRX and Hückebein Boxer are confirmed. While the presence of Hückebein Boxer will probably mean SRX will never get R-SWORD, notice how Hückebein Mk III is displayed as "Hückebein Mk III L." This might mean that you get BOTH Hückebein Mk IIIs, and can thus deploy BOTH Gunner and Boxer at the same time!

Also, Pellzein Richkeit seems to have Weapon Break. Man, and I thought that thing was evil already.


Post by ShinDVDz » Fri Dec 10, 2004 6:55 pm

Damn...school filters block EVERYTHING!!!!


Post by ShinDVDz » Fri Dec 10, 2004 6:55 pm

Damn...school filters block EVERYTHING!!!!


Post by AslanCross » Tue Dec 28, 2004 6:38 am

You don't have to double post. o_O

Anyway, in case you guys haven't heard yet, SRW OG2 has been delayed until February >_< I guess Banpresto didn't want it coming out at the same time as SRW GC.

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