{"id":264,"date":"2018-12-26T12:51:42","date_gmt":"2018-12-26T18:51:42","guid":{"rendered":"http:\/\/www.gearsonline.net\/fantasy\/?p=264"},"modified":"2018-12-26T12:51:43","modified_gmt":"2018-12-26T18:51:43","slug":"on-early-fantasy-rpg-modules","status":"publish","type":"post","link":"http:\/\/www.gearsonline.net\/fantasy\/2018\/12\/26\/on-early-fantasy-rpg-modules\/","title":{"rendered":"On Early Fantasy RPG Modules"},"content":{"rendered":"\n<p>\u201cThey don\u2019t make them like they used to.\u201d<\/p>\n\n\n\n<p>\u201cYou can\u2019t live in the past.\u201d<\/p>\n\n\n\n<p>Two expressions that seem to contradict each other.\u00a0 Many people would say the first expression sounds like an old person letting nostalgia cloud their judgement.\u00a0 These same people would tell you the second expression is a pragmatic, dynamic person who cuts loose the baggage of years past to embrace a bold, new direction.\u00a0 I would say it\u2019s not that simple.<\/p>\n\n\n\n<p>I\u2019ve been looking over my 2 volumes of Original Adventures Reincarnated by Goodman Games.\u00a0 Keep on the Borderlands and Isle of Dread were very popular adventures.\u00a0 Like many others, I wonder what made them so popular.\u00a0 Were they just really good or was it the fact that they were included with the 2 boxed sets of Basic D&amp;D?<\/p>\n\n\n\n<p>A person could say it was the distribution.\u00a0 More people got their hands on them because they were included in the boxed sets for Basic and Expert D&amp;D in the early 1980s.\u00a0 Not only that, but B\/X D&amp;D got into book stores in malls like Walden Books and lots of people bought them.\u00a0 Not only that, but lots of the owners of B\/X D&amp;D were younger children who, being impressionable, latched onto them in a way that older people don\u2019t.<\/p>\n\n\n\n<p>I can see the points in this argument but, as I said above, it\u2019s not that simple.\u00a0 I came back to fantasy roleplaying in my 40s after avoiding it from the age of twelve.\u00a0 Reading over these and other early D&amp;D modules with a perspective different from long-time RPG games makes it interesting for me to then go online and read what the long-timers have to say.\u00a0 I would assume that these old grognards are speaking from nostalgia and little else.\u00a0 Yet, I agree with so many of them when they say the old modules are well written.<\/p>\n\n\n\n<p>I compare the newer modules, say Storm King\u2019s Thunder and Mines of Phandelver, with the older ones and I see real differences.\u00a0 The Cirsova blog talked about how too many people, those in the industry and fans, are approaching <a href=\"https:\/\/cirsova.wordpress.com\/2018\/06\/26\/dming-is-not-the-same-thing-as-writing-prose-fiction-this-should-not-be-controversial\/\">adventure design like novel writing<\/a>.\u00a0 The older modules didn\u2019t make that mistake because they had a different set of assumptions in mind.\u00a0 Gary Gygax, Lawrence Schick, Tom Moldvay, David Cook, etc. thought the best adventures were the ones the game master created.\u00a0 Keep on the Borderlands, Isle of Dread and other early modules were loose frameworks that the game master was supposed to whip into shape.\u00a0 Vessels waiting to be filled.\u00a0 Later published adventures lean more towards a complete, finished story with fully fleshed out NPCs.<\/p>\n\n\n\n<p>You could say the early days had this idea that RPGs were for creative people while the current thinking is the easier RPGs are, the more people will enjoy them.&nbsp; Perhaps I\u2019m oversimplifying things but it\u2019s possible I have a point.&nbsp; At any rate, I\u2019m going to look for opportunities to run Keep on the Borderlands and then see if I can segue into Isle of Dread.&nbsp; I like the idea of putting my own story into those modules but making it loose and open-ended.&nbsp; The players can pursue it or ignore it as their whims determine during play.&nbsp; They can even pick it up or drop it multiple times; a loosely coupled plot line.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cThey don\u2019t make them like they used to.\u201d \u201cYou can\u2019t live in the past.\u201d Two expressions that seem to contradict each other.\u00a0 Many people would say the first expression sounds like an old person letting nostalgia cloud their judgement.\u00a0 These same people would tell you the second expression is a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,6,9,7],"tags":[],"_links":{"self":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts\/264"}],"collection":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/comments?post=264"}],"version-history":[{"count":1,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts\/264\/revisions"}],"predecessor-version":[{"id":265,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts\/264\/revisions\/265"}],"wp:attachment":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/media?parent=264"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/categories?post=264"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/tags?post=264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}