{"id":193,"date":"2018-05-01T21:06:30","date_gmt":"2018-05-02T02:06:30","guid":{"rendered":"http:\/\/www.gearsonline.net\/fantasy\/?p=193"},"modified":"2018-05-01T21:25:17","modified_gmt":"2018-05-02T02:25:17","slug":"domain-level-play-part-2-context","status":"publish","type":"post","link":"http:\/\/www.gearsonline.net\/fantasy\/2018\/05\/01\/domain-level-play-part-2-context\/","title":{"rendered":"Domain Level Play Part 2 &#8211; Context"},"content":{"rendered":"<p class=\"p1\">In <a href=\"http:\/\/www.gearsonline.net\/fantasy\/2018\/05\/01\/domain-level-play-part-1-what-is-it\/\">part one<\/a> of this series I described what domain level play is and how it started in the fantasy RPG hobby.<span class=\"Apple-converted-space\">\u00a0 <\/span>In this post I will attempt to explain the context in which Gary Gygax and his compatriots assumed domain level play to exist.<span class=\"Apple-converted-space\">\u00a0 <\/span>Once this context is understood it is my hope you will have a fuller understanding of this dimension of play and more ideas on how to try it yourself.<span class=\"Apple-converted-space\">\u00a0 <\/span>The two concepts important to domain level play\u2019s original context are a growing human society and the Border Lands.<\/p>\n<p class=\"p1\"><strong>Burgeoning Human Society<\/strong><\/p>\n<p class=\"p1\">Interviews with those who were an early part of Gary Gygax\u2019 game company, TSR, back up what is found in the Appendix N literature; human society is established in the fantasy world but in its early stages of growth.<span class=\"Apple-converted-space\">\u00a0 <\/span>Elf and dwarf societies are well past their prime and fading away.<span class=\"Apple-converted-space\">\u00a0 <\/span>The world is transitioning to the Age of Man.<span class=\"Apple-converted-space\">\u00a0 <\/span>Elves and dwarfs have long life spans but their birth rates have been low for a long time and they aren\u2019t adapting to the current state of the world.<span class=\"Apple-converted-space\">\u00a0 <\/span>They cling to old ways and don\u2019t seek commerce or communication with other groups.<span class=\"Apple-converted-space\">\u00a0 <\/span>Humans are active and vital.<span class=\"Apple-converted-space\">\u00a0 <\/span>Their birth rates are high, their territories always expanding and they look for new ways to conquer every problem they face.<span class=\"Apple-converted-space\">\u00a0 <\/span>Adventurers establishing their own domains was a part of human society\u2019s expansion.<\/p>\n<p class=\"p1\">Many readers will see this parallel in Tolkien\u2019s Lord of the Rings where human society was rising and the elves were leaving the continent (never to return).<span class=\"Apple-converted-space\">\u00a0 <\/span>Tolkien\u2019s dwarfs appeared to be few in number, held tightly to old ways and their domains were not expanding.<span class=\"Apple-converted-space\">\u00a0 <\/span>Other Appendix N books and Western literature takes the same theme.<span class=\"Apple-converted-space\">\u00a0 <\/span>Poul Anderson\u2019s Three Hearts and Three Lions was about chaotic fey\u2019s attempts to halt the expansion of human domains.<span class=\"Apple-converted-space\">\u00a0 <\/span>Norse mythology and later legends from that part of Europe have human kings wresting land and valuable items away from dwarfs, giants, etc.<span class=\"Apple-converted-space\">\u00a0 <\/span>A casual dip into fairy tales shows young humans winning castles and lands from giants, ogres and other magical creatures.<\/p>\n<p class=\"p1\">It is important to point out here that Gygax and his band held the traditional Western view that human society was a good thing and its growth positive.<span class=\"Apple-converted-space\">\u00a0 <\/span>It was assumed that human society expanding its borders and conquering the wilderness was leading to a peaceful and prosperous age.<span class=\"Apple-converted-space\">\u00a0 <\/span>Some people have said Gygax was unconsciously influenced by a traditional American ethos where expanding westward was a part of the nation\u2019s destiny.<span class=\"Apple-converted-space\">\u00a0 <\/span>That may be true but it doesn\u2019t change the fact that this has been a part of Western thinking for a long, long time (and is not so foreign to Asian thinking, either).<span class=\"Apple-converted-space\">\u00a0 <\/span>Wizards of the Coast\u2019s current Fifth Edition of Dungeons &amp; Dragons hews to a more modern outlook.<span class=\"Apple-converted-space\">\u00a0 <\/span>Druids and rangers want to protect natural places and old world magic from the expansion of a human society that is seen as corrupt, polluting and soulless.<span class=\"Apple-converted-space\">\u00a0 <\/span>How we structure our fantasy worlds is up to us but it never hurts to know the mindset on which D&amp;D was built.<\/p>\n<p class=\"p1\"><strong>The Border Lands<\/strong><\/p>\n<p class=\"p1\">The idea of the Border Lands loomed large in Gygax\u2019 mind when he was creating the first editions of the game.<span class=\"Apple-converted-space\">\u00a0 <\/span>He saw the fantasy world\u2019s map being divided into three categories: civilized lands, wilderness and the border lands in-between.<span class=\"Apple-converted-space\">\u00a0 <\/span>Civilization was seen as dull.<span class=\"Apple-converted-space\">\u00a0 <\/span>Adventure was found in the Border Lands and the wilderness beyond (city adventures and exploring the sewer systems beneath cities became popular with later RPG fans).<span class=\"Apple-converted-space\">\u00a0 <\/span>The Appendix N stories agreed with Western legends and fairy tales: adventure was found far from home in wild places.<\/p>\n<p class=\"p1\">The Border Lands were dangerous, sparsely populated and distant from true civilization.<span class=\"Apple-converted-space\">\u00a0 <\/span>Dungeons &amp; Dragons is often noted for giving precious little details on medieval society\u2019s structure but that\u2019s because the creators of the game assumed adventuring would happen either in the wilderness or the Border Lands where society\u2019s rules were barely acknowledged.<span class=\"Apple-converted-space\">\u00a0 <\/span>The nobility were at risk so close to wild lands and could raise little in the way of taxes.<span class=\"Apple-converted-space\">\u00a0 <\/span>They spent their time in the civilized parts of the map.<span class=\"Apple-converted-space\">\u00a0 <\/span>The wilderness offered rare treasures lost for generations for the players to discover and the Border Lands was where human civilization needed help most.<span class=\"Apple-converted-space\">\u00a0 <\/span>The Border Lands existed because the birth rate was high and commoners were looking for more land for farming and herding.<span class=\"Apple-converted-space\">\u00a0 <\/span>Adventurous souls left the safety of the civilized lands to escape high taxes and get more land.<span class=\"Apple-converted-space\">\u00a0 <\/span>Protecting those adventurous commoners was seen as a noble goal.<\/p>\n<p class=\"p1\">Gygax imagined player characters being a part of human society\u2019s push into the border lands.<span class=\"Apple-converted-space\">\u00a0 <\/span>The strongholds they established would attract commoners seeking protection from monsters, raiding orcs and raiders from foreign kingdoms.<span class=\"Apple-converted-space\">\u00a0 <\/span>Player character strongholds would either strengthen the Border Lands or expand them further into the wilderness.<span class=\"Apple-converted-space\">\u00a0 <\/span>I haven\u2019t read a lot of early D&amp;D adventure modules but I did read B1 In Search of the Unknown and B2 The Keep on the Borderlands.<span class=\"Apple-converted-space\">\u00a0 <\/span>Both of these adventures specifically name the Border Lands and set up the players\u2019 role in helping them.<\/p>\n<p class=\"p1\">Page 24 of Original D&amp;D book III The Underworld &amp; Wilderness Adventures (Premium Edition) has this:<\/p>\n<blockquote>\n<p class=\"p1\">Player\/Characters must pay Gold Pieces equal to 1% of their experience points for support and upkeep, until such time as they build a stronghold. If the stronghold is in a wilderness area, all support and upkeep costs then cease, but if it is in a village or town not controlled by the player\/character, then support and upkeep payments must continue.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p1\">Another advantage accruing to those who build their strongholds in the wilderness is that they will gain control over the surrounding countryside. Clearing the countryside of monsters is the first requirement.<\/p>\n<\/blockquote>\n<p class=\"p1\">We see in this excerpt that players get an advantage establishing domains outside of civilization\u2019s reach.<span class=\"Apple-converted-space\">\u00a0 <\/span>Clearing out monsters, which makes the area safe for commoners, is a requirement to start the new domain.<\/p>\n<p class=\"p1\"><strong>Some Objections<\/strong><\/p>\n<p class=\"p1\">The Blog of Holding has a post titled <a href=\"http:\/\/blogofholding.com\/?p=7182\">D&amp;D is Anti-Medieval<\/a> where the author criticizes early editions of D&amp;D for having elements of medieval Europe but not having a true medieval society.<span class=\"Apple-converted-space\">\u00a0 <\/span>The author uses the rules for establishing domains to make the point that Gygax was influenced by early American history rather than medieval Europe.<span class=\"Apple-converted-space\">\u00a0 <\/span>He points out that the nobility is almost nonexistent in D&amp;D.<span class=\"Apple-converted-space\">\u00a0 <\/span>The author also points out that D&amp;D\u2019s use of cash to represent wealth instead of land and livestock make it more modern and not at all medieval.<\/p>\n<p class=\"p1\">These objections are insightful and well supported.<span class=\"Apple-converted-space\">\u00a0 <\/span>Despite my respect for the author and my enjoyment of his blog, I disagree with his assessment of early editions of D&amp;D.<span class=\"Apple-converted-space\">\u00a0 <\/span>While it\u2019s true medieval Europe\u2019s society was quite different from what we see in the D&amp;D books D&amp;D wasn\u2019t trying to give us a medieval Europe roleplaying game.<span class=\"Apple-converted-space\">\u00a0 <\/span>Gygax and his compatriots were taking the fiction of the Appendix N list and making a game of that.<span class=\"Apple-converted-space\">\u00a0 <\/span>Those stories described people leaving the comforts of society and struggling against opposition in the Border Lands and the wilds.<span class=\"Apple-converted-space\">\u00a0 <\/span>The nobility stayed behind in the civilized lands and their reach extended no further.<\/p>\n<p class=\"p1\">As for characters buying their way into the ranks of the nobility when they establish a domain, the later part of the Middle Ages and the Renaissance had a firm wall between nobles and commoners.<span class=\"Apple-converted-space\">\u00a0 <\/span>However, the early days of the Middle Ages allowed men who distinguished themselves in combat to gain noble titles and lands.<span class=\"Apple-converted-space\">\u00a0 <\/span>In those early times anyone who could raise and army and conquer territory were effectively part of the nobility already.<\/p>\n<p class=\"p1\">The main thing to keep in mind is D&amp;D was a game.<span class=\"Apple-converted-space\">\u00a0 <\/span>As a game, it was supposed to be understandable to players and fun to play.<span class=\"Apple-converted-space\">\u00a0 <\/span>Rising from penniless wanderer to established king was dramatic, fun and satisfying to players.<span class=\"Apple-converted-space\">\u00a0 <\/span>Using cash instead of land deeds and counting heads of cattle made things easier for players to understand and simpler in play.<span class=\"Apple-converted-space\">\u00a0 <\/span>Gygax created a way for people to play out the fantasy literature that people were reading at that time.<span class=\"Apple-converted-space\">\u00a0 <\/span>His result is still popular today.<\/p>\n<p class=\"p1\"><a href=\"http:\/\/www.gearsonline.net\/fantasy\/2018\/05\/01\/domain-level-play-part-3-how-do-you-do-it\/\">Part 3<\/a> of this series looks at the nuts and bolts of trying domain level play yourself.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In part one of this series I described what domain level play is and how it started in the fantasy RPG hobby.\u00a0 In this post I will attempt to explain the context in which Gary Gygax and his compatriots assumed domain level play to exist.\u00a0 Once this context is understood [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,6,7],"tags":[32],"_links":{"self":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts\/193"}],"collection":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/comments?post=193"}],"version-history":[{"count":3,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts\/193\/revisions"}],"predecessor-version":[{"id":205,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/posts\/193\/revisions\/205"}],"wp:attachment":[{"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/media?parent=193"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/categories?post=193"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gearsonline.net\/fantasy\/wp-json\/wp\/v2\/tags?post=193"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}